Live commentary is one of the most demanding real-time UI systems a frontend engineer can design. Messages stream continuously, thousands of users interact simultaneously, moderators act in real time, and the interface must remain smooth under heavy load.
We’ll design a YouTube-style live chat system from a frontend system design perspective, starting with requirements.
R — Requirements
Before discussing components or real-time transport, we must clearly define what we are building and the constraints involved.
Functional Requirements
Live Message Stream
Receive and render messages in real time, display user metadata, support pinned/highlighted messages, reactions, and load recent chat history when a user joins.
The chat should auto-scroll when at the bottom and pause when the user scrolls up.
Sending Messages
Authenticated users can send text messages with emoji support and see messages instantly via optimistic UI. Basic validation and rate-limit feedback should be provided.
Roles and Moderation
Support viewer, moderator, and creator roles. The UI must handle deleted messages, pinned messages, and role badges.
Engagement Features
Support emoji reactions with real-time updates and optionally a typing indicator.
Non-Functional Requirements
These show foresight and help clarify system constraints early.
Internationalization
The chat should support i18n and localization, including different languages and text directions.
Offline Handling
The UI should handle temporary network loss gracefully and recover when the connection returns.
Accessibility
The chat must meet accessibility standards, including screen-reader support, keyboard navigation, and proper focus management.
Performance
Define expectations for load time, message rendering speed, and smooth scrolling under heavy message throughput.
Security
Protect against XSS and CSRF while ensuring only authenticated users can send messages.
C — Components
This is the core of the design. We define the component tree, props, state ownership, and how data flows through the UI.
Component Goals
The live chat UI must support:
- Real-time message streaming
- Message composition and sending
- Moderation and pinned messages
- Efficient rendering for long message lists
- Clear state ownership boundaries
State Management Strategy
State is separated into three layers to keep responsibilities clear and prevent unnecessary complexity.
Local Component State
Used for short-lived UI behavior that belongs to a single component.
Examples:
- Message input value
- Emoji picker visibility
- Auto-scroll pause state (user scrolled up)
- Typing indicator visibility
- Moderation menu open/close state
If the state belongs to one component or one screen, it stays local.
Server State (API / Real-Time Data)
Handled using tools like React Query / RTK Query.
Examples:
- Chat history (initial message load)
- Incoming live messages
- Reactions and reaction counts
- Pinned message
- Message deletion and moderation updates
Responsibilities include caching, background refetching, deduplication, and optimistic updates.
Server data should not live in Redux/global stores.
Global Application State
Used only for cross-application shared state.
Examples:
Authentication
- Logged-in user
- User role (viewer/moderator/creator)
- Session status
App Configuration
- Selected language
- Feature flags / experiments
Connection
- WebSocket connection status
State Ownership Summary
State | Location |
|---|---|
Chat messages | Server state |
Chat history pagination | Server state |
Message input | Local state |
Emoji picker visibility | Local state |
Logged-in user | Global state |
User role | Global state |
WebSocket connection status | Global state |
Pinned message | Server state |
Reactions | Server state |
A — Architecture
Now we define the major architectural decisions for the live chat frontend and why each choice fits a high-traffic real-time message stream.
1. SSR vs CSR vs SSG
Chosen: CSR (Client-Side Rendering)
Area | Rendering Strategy | Why |
|---|---|---|
Live chat panel | CSR | Highly interactive and user-specific |
Stream page shell | SSR (optional) | Faster first paint and SEO |
Why this choice
Live chat is dynamic and continuously updating. Rendering it on the server provides little benefit and complicates real-time updates. The chat must run entirely on the client to support optimistic updates, reconnection, and smooth scrolling.
2. REST API Design (History + Updates)
Chosen: REST for both history and live updates
The system separates initial history loading from continuous updates.
Initial Chat History
Load recent messages when the user joins:
GET /api/chat/messages?cursor=latest&limit=50Used for:
- Initial chat load
- Fetching older messages while scrolling up
- Pagination and caching
3. Communication Strategy — Real-Time Updates
Chosen: Long Polling over HTTP
Available Options Considered
- Short polling
- Long polling
- Server-Sent Events (SSE)
- WebSockets
Why We Do Not Need WebSockets
WebSockets are ideal for ultra-low latency, high-frequency, bi-directional systems such as multiplayer games or collaborative editors.
Live chat does not require millisecond latency. Messages appearing within about one second still feel real time to users.
Using WebSockets would introduce:
- Persistent connection management
- More complex scaling and load balancing
- Higher infrastructure and operational complexity
For this use case, that complexity is unnecessary.
Why Server-Sent Events Could Work
SSE is a strong candidate because live chat is primarily server → client streaming.
However, SSE connections can be less reliable across proxies, mobile networks, and certain enterprise environments. Long polling tends to be more universally compatible and easier to scale using standard HTTP infrastructure.
Why Long Polling Is Chosen
Long polling provides a practical balance between simplicity and real-time behavior.
Flow:
GET /api/chat/stream?after=lastMessageIdServer holds the request until new messages arrive, responds, and the client immediately reconnects.
This approach:
- Works with existing HTTP/CDN infrastructure
- Scales easily behind load balancers
- Avoids persistent socket management
- Provides near real-time updates with acceptable latency
For a YouTube-style live chat, long polling is a simple and scalable solution.
4. Transport Protocol (HTTP/1.1 vs HTTP/2 vs HTTP/3)
Chosen: HTTP/2 with HTTP/3 support
Why
- Multiplexing improves concurrent API calls
- Faster connection recovery on mobile networks
- Reduced latency and better global performance
5. Handling Infinite Message Streams
Live chat is an unbounded data stream. Messages never stop, and the UI cannot keep the entire chat history in memory.
If we naïvely keep appending messages forever, we will eventually hit:
- Memory growth
- Slower rendering
- Janky scrolling
- Increased diff/reconciliation cost
The chat must be treated as a streaming window, not a database.
Strategies Considered
Store All Messages in Memory
This approach keeps the full chat history in the browser.
Why we avoid this:
- Memory grows without limit
- React/Vue diffing becomes slower over time
- Virtualization alone cannot solve memory pressure
- Long sessions would eventually degrade performance
This approach is not viable for large streams.
Aggressive Virtualization Only
Another option is to rely purely on list virtualization while keeping all messages in memory.
Why this is not enough:
- Virtualization reduces DOM nodes, not memory usage
- Large in-memory arrays still slow down updates and garbage collection
- Message processing cost still increases over time
Virtualization helps rendering, but not memory growth.
Chosen Strategy — Sliding Window
The UI keeps only a bounded window of recent messages.
Typical window size: last 200–500 messages.
Behavior:
- New messages append to the bottom
- Oldest messages are removed from the top
- The list size stays constant
Why this works well:
- Memory usage remains constant
- Rendering cost remains predictable
- Smooth scrolling even during long streams
- Aligns with real user behavior (users rarely scroll thousands of messages back)
This is the standard strategy used in high-volume chat systems.
6. Infinite Scroll for Older Messages
While the sliding window handles live streaming, users still need access to older chat history.
This introduces a second requirement: on-demand history loading.
Strategies Considered
Load Entire History on Join
Fetch full chat history when the user opens the stream.
Why we avoid this:
- Huge initial payload
- Slow first render
- Wasted bandwidth (users rarely read full history)
Offset-Based Pagination
Example:
GET /api/chat/messages?page=10Why we avoid this:
- Chat messages constantly change
- Pages shift as new messages arrive
- Leads to duplicates and gaps
- Poor fit for real-time feeds
Offset pagination works poorly for live streams.
Chosen Strategy — Cursor Pagination
We fetch history using a cursor based on message ID or timestamp.
Example:
GET /api/chat/messages?cursor=oldestVisibleMessageIdFlow:
- User scrolls upward
- Auto-scroll pauses (enter history mode)
- Fetch older messages using cursor
- Prepend messages to the list
- Maintain scroll position to avoid jump
Why cursor pagination fits live chat:
- Stable ordering even as new messages arrive
- No duplicates or missing messages
- Works naturally with infinite scroll
- Efficient for large datasets
Live Mode + History Mode Interaction
The system now has two simultaneous streams:
- Forward stream → new live messages
- Backward stream → older history messages
Separating these concerns allows the chat to feel infinite while keeping the UI fast and memory-efficient.
D — Data Model (API Interface)
This section defines the API contract between the frontend and backend for the live chat system. All endpoints are scoped to a stream because every live video has its own isolated chat room.
Stream-Scoped Endpoint Design
Method | Endpoint | Purpose |
|---|---|---|
GET | /api/streams/:streamId/chat/messages | Fetch recent chat history |
GET | /api/streams/:streamId/chat/messages?cursor=xyz | Fetch older messages |
GET | /api/streams/:streamId/chat/stream?after=id | Long polling for new messages |
POST | /api/streams/:streamId/chat/messages | Send a new message |
POST | /api/streams/:streamId/chat/messages/:id/reactions | Add/update reaction |
DELETE | /api/streams/:streamId/chat/messages/:id | Delete message |
GET | /api/streams/:streamId/chat/pinned | Fetch pinned message |
Why stream scoping matters:
- Each live video has its own chat room
- Users may switch streams or open multiple tabs
- Backend can scale chat per stream independently
The frontend gets streamId from the video page URL and includes it in every request.
Message Response Structure
{
"id": "m1",
"streamId": "abc123",
"user": {
"id": "u1",
"name": "Alex",
"avatar": "avatar.jpg",
"role": "moderator"
},
"text": "Hello everyone!",
"reactions": {
"like": 4,
"fire": 2
},
"isPinned": false,
"isDeleted": false,
"createdAt": 17000000
}Important frontend fields:
- role → render badges instantly
- reactions → render reaction bar without extra calls
- isPinned / isDeleted → moderation UI states
- createdAt → ordering and deduplication
- streamId → ensures correct chat room mapping
Initial Chat Load (Recent Messages)
When the user opens a live stream, the frontend loads the latest window of messages.
GET /api/streams/:streamId/chat/messages?cursor=latest&limit=50Response:
{
"data": [ ...messages ],
"nextCursor": "msg_120",
"hasMore": true
}This mirrors YouTube behavior where recent chat appears immediately on join.
Cursor Pagination Contract (Older Messages)
When the user scrolls upward, the frontend loads older chat history.
GET /api/streams/:streamId/chat/messages?cursor=oldestVisibleMessageIdResponse:
{
"data": [ ...olderMessages ],
"nextCursor": "msg_90",
"hasMore": true
}Cursor pagination is required because chat is constantly growing and offset pagination would create gaps and duplicates.
Long Polling Contract (Live Updates)
After initial load, the frontend continuously requests new messages.
GET /api/streams/:streamId/chat/stream?after=lastMessageIdResponse:
{
"messages": [ ...newMessages ],
"serverTime": 17000000
}Behavior:
- Server holds request until new messages arrive
- Client immediately reconnects after response
- Ensures near real-time updates
This matches how YouTube continuously fetches new chat messages.
Sending Messages (Mutation Contract)
POST /api/streams/:streamId/chat/messagesRequest:
{
"text": "This stream is awesome!"
}Response returns the full created message:
{
"message": { ...fullMessageObject }
}Returning the full entity avoids extra refetching and keeps UI cache consistent.
Reconnection & Missed Messages Contract
If the connection drops, the client requests missed messages.
GET /api/streams/:streamId/chat/messages?after=lastReceivedIdServer returns all missed messages so the client can merge and deduplicate. This mirrors how YouTube resumes chat after reconnection.
O — Other (Performance, Accessibility, Security)
This section covers the supporting pillars that make the chat fast, usable, and safe at scale.
Performance
Live chat is a high-frequency UI. Messages can arrive multiple times per second, so the interface must minimize rendering cost and network usage.
Virtualized Message List
Only visible messages should be rendered in the DOM. Virtualization keeps the DOM small and ensures smooth scrolling even during high message throughput.
Memoized Message Items
Each message component should be memoized so new incoming messages do not re-render the entire list.
Sliding Window + Virtualization
The chat keeps a bounded window of recent messages in memory and removes older ones. This keeps memory and rendering cost predictable during long streams.
Debounced Scroll Handling
Scroll listeners should be throttled or debounced to prevent expensive calculations from running on every scroll event.
Lazy Loading Heavy UI
Emoji pickers and moderation menus should load on demand to reduce initial bundle size.
Prefetching Older Messages
When the user scrolls near the top, the next page of older messages can be prefetched to avoid visible loading delays.
Accessibility
Live chat is a rapidly updating interface and must remain usable for keyboard and screen-reader users.
Live Regions
New messages should be announced using ARIA live regions so screen readers can detect updates.
Keyboard Navigation
Users should be able to focus the message input, send messages, open emoji picker, and access moderation actions using the keyboard.
Focus Management
Focus should remain stable when new messages arrive and when switching between live mode and history mode.
Semantic Elements
Use proper elements such as buttons and lists instead of clickable divs to ensure accessibility by default.
Security
Chat systems accept user-generated content and must protect against common vulnerabilities.
XSS Protection
All message content must be sanitized before rendering. Avoid direct HTML rendering from user input.
Rate Limiting Feedback
Provide UI feedback when users are sending messages too quickly.
Authentication Awareness
Only authenticated users can send messages, while guests can view chat.
Safe Link Handling
Links inside messages should open safely using rel="noopener noreferrer" to prevent tab hijacking.